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Matt Ross's avatar

Very true!

I've been running Dragonbane recently, in which you don't even get XP. Instead, at the end of the session you have the _chance_ to level up any skill that you roled a critical (hit or miss) with during the session. The result is that the fighters don't only fight, the wizard doesn't only cast, etc. Combat isn't the default and is instead replaced by interacting with the world in interesting ways that use as many of the characters' skills as possible!

WN Weaver's avatar

I must say though the incentives are also balanced against other factors. Certainly gold for XP can reward “stealth, trickery, negotiation, and clever dungeon navigation” but nobody (especially the DM) likes it when the thief goes solo (an inherent problem with that character class really) and I’ve never known a murder hobo that cared much for negotiation…

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