Only thing I would disagree with is that you don't chose a move. You trigger a move based on the actions you take. I decide that my character goes into the dungeon and that triggers the move. I find it's a small but important distinction to ensure a fiction first approach. Other than that, excited for my copy to arrive. I flipped through undaunted and I like it so far
That is true, it’s how moves are built. But in some ways I find it easier to explain the concept and convey their use when talking about “Using moves”. For some reason I find that the concept of waiting for moves to trigger can be confusing, and cause players to be unsure how to act or what to do. It can almost become an internal; “Chicken or the Egg” dialogue. Even though they are built to be triggered, not used.
So happy to hear you like what you’re seeing in Undaunted, and that a physical edition of Adventurous is heading your way 🤩
I get that. The reason I mentioned it is because of my own experience playing Ironsworn where I wanted the benefit of secure an advantage and decided the fiction based on that. It lead to an awkward moment in the fiction. I discuss this more in my ironsworn review but if I had decided on my action and triggered the move accordingly it would have a) triggered a different move and b) made things a bit easier on me because I would have identified potential danger beforehand
Only thing I would disagree with is that you don't chose a move. You trigger a move based on the actions you take. I decide that my character goes into the dungeon and that triggers the move. I find it's a small but important distinction to ensure a fiction first approach. Other than that, excited for my copy to arrive. I flipped through undaunted and I like it so far
That is true, it’s how moves are built. But in some ways I find it easier to explain the concept and convey their use when talking about “Using moves”. For some reason I find that the concept of waiting for moves to trigger can be confusing, and cause players to be unsure how to act or what to do. It can almost become an internal; “Chicken or the Egg” dialogue. Even though they are built to be triggered, not used.
So happy to hear you like what you’re seeing in Undaunted, and that a physical edition of Adventurous is heading your way 🤩
I get that. The reason I mentioned it is because of my own experience playing Ironsworn where I wanted the benefit of secure an advantage and decided the fiction based on that. It lead to an awkward moment in the fiction. I discuss this more in my ironsworn review but if I had decided on my action and triggered the move accordingly it would have a) triggered a different move and b) made things a bit easier on me because I would have identified potential danger beforehand
Thank you for this gem!